

The game will also check for, and load, the required mods, which will happen recursively.Įssentially all that happens with a mod is that you tell the game where to find the mod files (as we have done in the. The 'DataFolder.1' parameter tells the game which subfolders are important. In this case, it will look for another folder in the game's directory called 'Titanium_Wars_Mod'. The 'ModFolder' parameter tells the game where to find this mod's files. The really key elements are the 'ModFolder' parameter and the 'DataFolder.1' parameter, as well as the list of required mods. Lines beginning with semi-colons are comments and are not read by the game. We'll take a look at an example file here: And if it finds them, it will then read the information within and look for the associated mod files. This means that when you use a mod manager (or the in-game 'game manager'), it will look for. module file tells the game that a mod exists. Any of the large mods in this game come with two things: Thus, the 'correct' way to make and add mods is through the addition of '.module' files. However, DC is set up very well for mod support. For example, if I want to install new maps, I can just add the map's files to the right place and it will be available. The simpler, but less useful, method is to simply add to or overwrite existing game files. There are two different ways that people make and distribute mods for this game. How do mods work?I've included this section to give some details on how mods actually function so that you can understand what you're downloading.
